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Date: Tue, 30 Jan 1996 07:59:00 -0800
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From: rcohen@monmouth.com (Robert Cohen)
To: lightwave@mail.webcom.com
Subject: Re: Surface Mapping Problem
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> Got a question about a suefacing problem I'm having. I'm working on a
>your stereo-typical "mech" type model. The problem I'm having is surfacing
>logo's number's and other general "decals" onto parts of it. I've seen
>numberous discussions of this here before, but they all seemed to deal with
>decaling something fairly simple to an object (like Drill/Stenciling a
>number on the side of something). I need to have a number of fairly
>complex decals put onto the object. I have tried rendering out an ortho
>view of the part to be decaled, then painting on it and using it as the
>surface map for those polygons, but I must be geting some distortion from
>the camera/lighting because the mape never quite fits right it's always off
>along curved edges. Any help is appreciated.
> Todd LeMoine
I would create some independent polygons as patches from within modeler and
affix them to your model with attach. This will avoid rendering errors. Be
sure to give each patch a unique surface name so that you can image map